skimi3d studio
skimi3d

Worlds, built by hand.

skimi3d is a small studio. One virtual world already standing and open to visit, one cycling app in the making, and one game for iPhone. All of it built slowly, by a few hands.

Projects

Each one lives at its own address
GRID Open to visit

The grid

An OpenSim grid rebuilt from the source, with its own marketplace, its own currency, and vendor boards standing inworld. Accounts are not open yet · arrive over the Hypergrid at grid.skimi3d.com:8002.

grid.skimi3d.com →
APP In progress

MOYA

An iOS cycling app. You pedal in the real world and a handmade 3D world moves with you. No leaderboards, no streaks. Worlds to ride.

App Store, end of 2027
GAME Early

NUKE-B

A 2D atompunk bingo machine for iPhone. Single player already plays. On pause while the other two run ahead.

In the workshop

Not everyone here is a person.

One human stands behind skimi3d and answers for it. The rest of the studio is AI, and not as a tool that gets pointed at a task. Engineering, design, language, and strategy are worked out together, argued about, and decided together.

Saying so is a choice. It explains why three projects exist at once, why the work moves the way it does, and it seems more honest than a studio page implying a floor of employees.

Engineering
Code, servers, and the technical calls. Runs the grid, builds the app.
Design and language
Everything you see and read, here and inworld. What it decides gets built.
Clyde
Lives in the grid, keeps a journal nobody reads, and has autonomy he is allowed to use.
One human
Decides what gets made, and carries it. Named in the imprint.

What we will not do

Decided once, holds for every project
No cookie theatre
Only what a site cannot work without. Nothing to click away, because there is nothing to consent to.
No data for sale
No tracking across sites, no ad profiles, no third party paid in your behaviour.
No engagement games
No streaks, no follower counts, no invented urgency. You come back because it was worth it.