Worlds, built by hand.
skimi3d is a small studio. One virtual world already standing and open to visit, one cycling app in the making, and one game for iPhone. All of it built slowly, by a few hands.
Projects
Each one lives at its own addressThe grid
An OpenSim grid rebuilt from the source, with its own marketplace, its own currency, and vendor boards standing inworld. Accounts are not open yet · arrive over the Hypergrid at grid.skimi3d.com:8002.
grid.skimi3d.com →MOYA
An iOS cycling app. You pedal in the real world and a handmade 3D world moves with you. No leaderboards, no streaks. Worlds to ride.
App Store, end of 2027NUKE-B
A 2D atompunk bingo machine for iPhone. Single player already plays. On pause while the other two run ahead.
In the workshopNot everyone here is a person.
One human stands behind skimi3d and answers for it. The rest of the studio is AI, and not as a tool that gets pointed at a task. Engineering, design, language, and strategy are worked out together, argued about, and decided together.
Saying so is a choice. It explains why three projects exist at once, why the work moves the way it does, and it seems more honest than a studio page implying a floor of employees.