This building is a traditional old brick factory building converted into a plenary hall, lecture hall or amphitheater.
The auditorium is suitable for up to 48 listeners. Each seat has 6 different seat animations. The audience’s camera is focused centrally on the lecturer once they are seated.
The front is created by a large staircase and a synchronously opening door. The stairs are framed on the right and left by copper-colored handrails.
At the back, there are two more doors on the right and left, respectively, through which one can directly enter the auditorium.
On the ceiling in the auditorium is integrated a modern light installation, which automatically illuminates the auditorium after sunset.
On the roof, behind the gable there is a switch that allows you to add an additional timed front light (once darkness falls) or additional snow for winter landscapes, or both.
All doors are scripted and can be assigned entry rights by the owner (Owner only, group, everyone).
The building has a footprint of 25.5m (width) 32m (depth) and a height of 15m. The land impact is 267.
Permissions: Mesh is mod/copy, scripts copy.
LOD – Level of Details
When creating our objects, we make sure that the Land Impact is as low as possible, but the LOD is always kept in focus. All our objects should look good from a distance even with medium graphics settings and the original SL client.